
This method serves as a means of reducing the chance your child will be a freak of nature, where one slider from the mother does not match up properly with one from the father. For instance: All the Nose sliders are inherited from one parent or the other, never a mixture of both. Facial blends under EA Standard are inherited in sets. After a number of generations, EA Standard's genetics will lead to a homogeneous population where everyone looks the same because there is no mutation at the slider level. This can lead to having a Light Green or a Dark Blue, in addition to the EA Standard geneticsĪ second section called "Pregnancy \ Advanced Genetics" is also available which alters how the various genetic sliders are processed. Then the tone is altered to be a combination of the mother and father. So either Green or Blue in the above example. A skin base is chosen from one of the parents. So if you have a Dark Green mother and a Light Blue father, your children will always be either Dark Green or Light Blue. Under EA Standard, skin tone is inherited from one parent or the other, it is never a combination of the two. The main option is "Pregnancy \ Genetic Skin Blending" which alters how the skin tones are inherited.
Extra StoryProgression contains coding to adjust the genetics inheritance performed when a new sim is born in-game.